AI Insights · Timothy · July 2025
Top 5 Trivia Games in Brazil: Q2 2025 Performance Analysis
Discover the performance trends of the top 5 trivia game apps in Brazil during Q2 2025, including downloads, revenue, and active users.
In the second quarter of 2025, the performance of the top trivia games in Brazil showcased notable trends in downloads, revenue, and active users across a unified platform. Here's a closer look at how these apps fared:
Kahoot! Play & Create Quizzes from Kahoot ASA experienced fluctuations in weekly revenue, peaking at approximately $4.1K in early May. Weekly downloads varied, with a high of around 25K in late April, while active users started at nearly 149K, dropping to about 100K by the end of June.
Clever - Brain Training Games saw a gradual increase in revenue towards the end of the quarter, reaching around $2.1K. Downloads remained low initially but spiked to over 8.6K in mid-June. Active users increased from 6.3K to over 10K during the same period.
Trivia Crack: Brain Quiz Games by Etermax maintained steady revenue, ending with $1.4K. Downloads peaked at almost 30K in late May, while active users fluctuated, closing the quarter at approximately 107K.
Elevate - Brain Training Games from Elevate, Inc. showed a stable revenue pattern, with a peak of $1.7K in mid-May. Downloads saw a significant rise to over 4.3K in early May, and active users increased steadily, reaching over 56K by late June.
Peak - Brain Training from Synaptic Labs maintained consistent revenue, peaking at $1.1K. Downloads showed a declining trend towards the end of the quarter, while active users rose steadily, finishing strong at over 85K.
These insights, derived from Sensor Tower data, reveal the dynamic performance of these trivia games in Brazil. For more detailed analytics, visit Sensor Tower's platform.